Saber Interactive
Release: TBA — PC, Xbox Series X/S & PlayStation 5
Due to NDA restrictions I cannot showcase the work publicly.
• Created 2D interface animations.
• Implemented textures in Unreal Engine 5.
• Designed iconography.
• Explored symbolism and typography.
• Built layout mockups, screen flows, and prototypes.
I collaborated daily with software engineers, technical artists, UX designers, and concept artists to ensure cohesive visual and functional results.
Trailer.
Logo exploration by Pedro Collar.
Key art by Saber Interactive.
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